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Betanotice Gameplay Notice

This move cannot be learned by any Pokémon by leveling up, so it may currently only be called by Metronome.

Double Slap
[[File:|300px|center]]
Stats
Type  Normal
Category  Physical
Power  15
Accuracy  85%
PP  10 (max. 16)
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user

Double Slap is a Normal-type physical multi-strike move introduced in Generation I.

Effect

DoubleSlap inflicts damage, hitting the target 2-5 times per use. There is a ~33.3% chance that Double Slap will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.

Each hit has a separate chance of being a critical hit, and of making the target flinch if the user is holding a King's Rock or Razor Fang.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Double Slap continues attacking after breaking a substitute. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor or Infuriate, each strike will activate it. If the target is holding a Rocky Helmet, the user is damaged for each strike.

Pokémon that learn Double Slap

By breeding

Dex
no.
Pokémon Type Father
#071 Icon071 Buizel Water Unknown N/A
#072 Icon072 Floatzel Water Unknown N/A
  • For clarity, only the lowest stage possible of every compatible evolutionary line are listed as fathers.
  • When Ratsy (Icon139*) is listed as a father, it means that the move must be acquired via Sketch beforehand.