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Masking #142: Masking
Pokémon
#144: Antarki Antarki
Click to see all images of Dramsama
Dramsama
Masquerade Pokémon
#143
143Popkas
Type
Psychic Ghost
Dramsama
Psychic Nuclear
Nuclear Dramsama
Dark Psychic
Mega (Dark) Dramsama
Ability
Illusion
Hidden Ability
Synchronize
Mega Ability
Bad Dreams (Mega) or Night Terror (Dark Mega)
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
1.5 m 4'11.1"
m
Weight
42.3 kg 93.3 lbs
{{{weight2-kg}}} kg
Base experience yield
180
Leveling rate
Slow
EV yield
Total: 3
2
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
Nuclear
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
With wings
Pokédex color
White
Base friendship
70


Dramsama is a dual-type Psychic/Ghost Pokémon.

It evolves from Masking starting from level 42. It can Mega Evolve into Mega Dramsama when holding Dramsamaite, or Dark Mega Dramsama when holding Dark Dramsamaite.

Pokédex Entry[]

Pokédex entry
A sinister and vengeful Pokémon, it puts its foes into an eternal sleep and steals their souls to add to its tail.

Biology[]

Physiology[]

Dramsama is a bizarre-looking Pokémon that resembles a bird in appearance, although due to its powerful illusions it can disguise itself as anything it wants. Its head is flat white on either side with a black stripe running down the center. The ruff that was around its neck as a Masking has developed into a red coat with a fluffy trim. On its head and tail are crowns of multicolored feathers which each have eyespots on them.

Special Abilities[]

A powerful Psychic-type, Dramsama is noted for its ability to project illusions and its ability to influence dreams. It is notorious for trapping its victims in a permanent sleep, stealing their soul to add to its tail feathers.

Behavior[]

Dramsama are inscrutable, mysterious, and dangerous. They have powerful memories and will remember those who have wronged them in order to exact their revenge with deliberate force. Their minds work in a way that's dramatically different from humans so their trainers often have difficulty understanding them. Few trainers are capable of forming a strong bond with this Pokémon; one of the only ones known to have done so is the Venesi City Gym Leader.

Habitat[]

Dramsama are very rare and are generally only seen in captivity. Those that do live in the wild tend to live around cities, where there are plenty of fresh souls for them to steal.

Game Locations[]

Availability
None Evolve Masking
Common
Uncommon
Fossil
Rare
Poké Radar
Buy
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Dramsama[]

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 25
27 - 84 49 - 163
Defense: 70
67 - 134 130 - 262
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 65
63 - 128 121 - 251
Speed: 95
90 - 161 175 - 317
Total: 445   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Dramsama[]

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 35
36 - 95 67 - 185
Defense: 80
76 - 145 148 - 284
Sp.Atk: 145
135 - 216 265 - 427
Sp.Def: 65
63 - 128 121 - 251
Speed: 120
112 - 189 220 - 372
Total: 530   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Dark Mega Dramsama[]

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 25
27 - 84 49 - 163
Defense: 70
67 - 134 130 - 262
Sp.Atk: 155
144 - 227 283 - 449
Sp.Def: 55
54 - 117 103 - 229
Speed: 155
144 - 227 283 - 449
Total: 545   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:

Nuclear Form[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Dark Mega Form[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Dark Mega Nuclear Form[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None


Moves[]

By Level Up[]

By Leveling Up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hypnosis Psychic Status 60% 20
1 Nightmare Ghost Status 100% 15
1 Dream Eater Psychic Special 100 100% 15
1 Psywave Psychic Special Varies 100% 15
3 Night Shade Ghost Special Varies 100% 15
7 Peck Flying Physical 35 100% 35
10 Hypnosis Psychic Status 60% 20
12 Teleport Psychic Status —% 15
14 Hidden Power Normal Special 60 100% 15
16 Calm Mind Psychic Status —% 20
19 Payback Dark Physical 50 100% 10
24 Recover Normal Status —% 10
25 Psyshock Psychic Special 80 100% 10
28 Dream Eater Psychic Special 100 100% 15
31 Confuse Ray Ghost Status 100% 10
33 Pain Split Normal Status —% 20
37 Psychic Psychic Special 90 100% 10
40 Skill Swap Psychic Status —% 10
45 Shadow Ball Ghost Special 80 100% 15
48 Trick Room Psychic Status —% 5
55 Transform Normal Status —% 10
  • Bold moves get STAB when used by Dramsama
  • Italic moves get STAB only when used by an evolution of Dramsama
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

Via A Prior Evolution[]

Via A Prior Evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Masking Heal Block Psychic Status 100% 15
  • Bold moves get STAB when used by Dramsama
  • Italic moves get STAB only when used by an evolution of Dramsama

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMPsychic TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TMDark TM49 Snatch Dark Status 0000 00—}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMBug TM62 Silver Wind Bug Special 06060 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold moves get STAB when used by Dramsama
  • Italic moves get STAB only when used by an evolution of Dramsama
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Covet Normal Physical 60 100% 25 Red Shard4
Gravity Psychic Status —% 5 Green Shard4 /Pokémon_Dollar0
Magic Coat Psychic Status —% 15 Yellow Shard4 /Pokémon_Dollar0
Magic Room Psychic Status —% 10 Green Shard4
Nasty Plot Dark Status —% 20 Yellow Shard4 /Pokémon_Dollar0
Ominous Wind Ghost Special 60 100% 5 Blue Shard4
Pain Split Normal Status —% 20 Yellow Shard4
Psyshock Psychic Special 80 100% 10 Blue Shard4
Role Play Psychic Status —% 10 Yellow Shard4 /Pokémon_Dollar0
Signal Beam Bug Special 75 100% 15 Blue Shard4
Trick Psychic Status 100% 10 Yellow Shard4
Wonder Room Psychic Status —% 10 Yellow Shard4 /Pokémon_Dollar0
  • Bold movea get STAB when used by Dramsama
  • Italic movea get STAB only when used by an evolution of Dramsama
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Breeding[]

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Ball Over Acrobatics Flying Physical 55 100% 15
Dream Ball Over Air Cutter Flying Special 60 95% 25
Misdreavus Astonish Ghost Physical 30 100% 15
Dream Ball Over Feather Dance Flying Status 100% 15
Dream Ball Over Future Sight Psychic Special 120 100% 10
TM Light Screen Psychic Status —% 30
Antarki Nightmare Ghost Status 100% 15
TM Reflect Psychic Status —% 20
TM Snatch Dark Status —% 10
Dream Ball Over MG Telekinesis Psychic Status —% 15
TM Will-O-Wisp Fire Status 85% 15
Dream Ball Over Wing Attack Flying Physical 60 100% 35
Dream Ball Over MG Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred to Dramsama
  • Bold moves get STAB when used by Dramsama
  • Italic moves get STAB only when used by an evolution of Dramsama
  • (Breeding moves cannot be re-learned by the Move Expert upon evolving)

By Nuclear Form[]

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Evolve Nuclear Masking Gamma Ray Nuclear Special 40 100% 30
  • These moves are only available by catching the Nuclear-type version of Dramsama.

By Mystery Gift[]

By Mystery Gift
 Move   Type   Cat.   Pwr.   Acc.   PP 
Telekinesis Psychic Status —% 15
Yawn Normal Status —% 10
  • Bold movea get STAB when used by Dramsama
  • Italic movea get STAB only when used by an evolution of Dramsama
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

Evolution[]

142
Unevolved
Masking
 Psychic 
Rare Candy
Level 42
143
First evolution
Dramsama
 Psychic  Ghost 
Dramsamaite
Mega Evolution
143 1
Mega evolution
Mega Dramsama
 Psychic  Ghost 


Sprites[]

Front Back
GenderM 143 143b
Front shiny Back shiny
GenderM 143s 143sb
Egg sprite

Nuclear Form[]

Front Back
GenderM 143 2 143b 2
Front shiny Back shiny
GenderM 143s 2 File:143sb 2.png
Egg sprite

Mega Evolution[]

Front Back
GenderM 143 1 143b 1
Front shiny Back shiny
GenderM 143s 1 143sb 1
Egg sprite

Mega Evolution (Nuclear)[]

Front Back
GenderM 143 3 143b 3
Front shiny Back shiny
GenderM 143s 3 143sb 3
Egg sprite

Mega Evolution (Dark)[]

Front Back
GenderM 143 6 143b 6
Front shiny Back shiny
GenderM 143s 6 143sb 6
Egg sprite

Mega Evolution (Dark and Nuclear)[]

Front Back
GenderM 143 7 143b 7
Front shiny Back shiny
GenderM 143s 7 143sb 7
Egg sprite

Halloween 2018[]

Front Back
GenderM 143 4 143b 4
Front shiny Back shiny
GenderM 143s 4 143sb 4
Egg sprite

Halloween 2018 Mega Sprites[]

Front Back
GenderM 143 5 143b 5
Front shiny Back shiny
GenderM 143s 5 143sb 5
Egg sprite

Shiny Prior to 1.2[]

Front Back
Old143 Old143b

Mega Sprites[]

Front Back
Old143 1 Old143 1b

Trivia[]

  • Prior to 1.2.3, Dramsama used Claydol's cry
  • In previous versions, Dramsama's shiny version was a much brighter green.
  • Dramsama is the mortal enemy of Antarki.
  • In the Randomiser game mode, there is a chance the player can run into a Nuclear Dramsama, although it may not have a unique sprite.
  • Mega Dramsama is tied with Brainoar, Gellin, and Sponaree for the lowest base Physical Attack stat of any fully evolved Pokémon in Uranium.
  • In addition to shiny Dramsama itself, all of the Pokémon its animated sprite shape-shifts into are shiny versions with their proper colors.
  • Dramsama became the first Pokemon in Uranium to have branching Mega Evolutions tied to a single Pokemon despite an alternate form of S51-A having been planned and known about for quite some time.
  • Dark Dramsama also marks the first time a Mega Evolution has changed a Pokemon's primary typing.
  • Dramsama currently has the most forms of any Pokémon in Uranium with 8

Design Origin[]

Dramsama is based on the character The King/Ousama from Hatoful Boyfriend Holidaystar. It was designed & sprited by Involuntary Twitch.

An explanation behind the designs of Masking and Dramsama can be found here.

Name Origin[]

Dramsama comes from drama and Ousama.

Gallery[]

Masking #142: Masking
Pokémon
#144: Antarki Antarki
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