Types | ||||||
---|---|---|---|---|---|---|
Normal | Fire | |||||
Fighting | Water | |||||
Flying | Grass | |||||
Poison | Electric | |||||
Ground | Psychic | |||||
Rock | Ice | |||||
Bug | Dragon | |||||
Ghost | Dark | |||||
Steel | Fairy | |||||
Nuclear |
The Electric type is one of the nineteen types.
Battle properties[]
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Electric-type Pokémon cannot be paralyzed.
Pokémon[]
There are currently 22 Electric-type Pokémon, which is 11% of all Pokémon (counting forms that change typing as different Pokémon).
Pure Electric-type Pokémon[]
Dex # | Pokémon | Type | ||
---|---|---|---|---|
#057 | Mareep |
Electric | ||
#058 | Flaaffy |
Electric | ||
#059 | Ampharos |
Electric | ||
#131 | Jolteon |
Electric | ||
#163 | Stenowatt |
Electric |
Half Electric-type Pokémon[]
Primary Electric-type Pokémon[]
Dex # | Pokémon | Type | ||
---|---|---|---|---|
#053 | Jerbolta |
Electric | Ground | |
#n053 | Jerbolta Nuclear |
Electric | Nuclear | |
#115 | Slothohm |
Electric | Rock | |
#116 | Theriamp |
Electric | Rock | |
#184 | Volchik |
Electric | Flying | |
#185 | Voltasu |
Electric | Flying | |
#186 | Yatagaryu |
Electric | Dragon | |
#200 | Zephy |
Electric | Ice |
Secondary Electric-type Pokémon[]
Dex # | Pokémon | Type | ||
---|---|---|---|---|
#005 | Eletux |
Water | Electric | |
#006 | Electruxo |
Water | Electric | |
#008 | Kinetmunk |
Normal | Electric | |
#064 | Harylect |
Bug | Electric | |
#088 | Nupin |
Grass | Electric | |
#089 | Gellin |
Grass | Electric | |
#166 | Hagoop |
Poison | Electric | |
#167 | Haagross |
Poison | Electric | |
#179 | Praseopunk |
Psychic | Electric | |
#180 | Neopunk |
Psychic | Electric |
Moves[]
Move | Category | Power | Accuracy | PP | Target | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Charge | Status | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp.Def stat. | |||||||
Charge Beam | Special | 50 | 90% | 10 (max 16) |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp.Atk stat. | |||||||
Discharge | Special | 80 | 100% | 15 (max 24) |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||
Electric Terrain | Status | — | —% | 10 (max 16) |
|
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. | |||||||
Electro Ball | Special | Varies | 100% | 10 (max 16) |
|
The user hurls an electric orb at the foe. It does more damage the faster the user is. | |||||||
Electroweb | Special | 55 | 95% | 15 (max 24) |
|
The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat. | |||||||
Ion Deluge | Status | — | —% | 25 (max 40) |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||
Magnet Rise | Status | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | |||||||
Nuzzle | Physical | 20 | 100% | 20 (max 32) |
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||
Parabolic Charge | Special | 50 | 100% | 20 (max 32) |
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |||||||
Shock Wave | Special | 60 | —% | 20 (max 32) |
|
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Spark | Physical | 65 | 100% | 20 (max 32) |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||
Thunder | Special | 110 | 70% | 10 (max 16) |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also inflict paralysis. | |||||||
Thunder Fang | Physical | 65 | 95% | 15 (max 24) |
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||
Thunder Punch | Physical | 75 | 100% | 15 (max 24) |
|
The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||
Thunder Shock | Special | 40 | 100% | 30 (max 48) |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||
Thunder Wave | Status | — | 100% | 20 (max 32) |
|
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Thunderbolt | Special | 90 | 100% | 15 (max 24) |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunderstorm | Status | — | —% | 10 (max 16) |
|
Summons a five-turn thunderstorm to hurt all combatants except the Ground and Electric types every other turn. | |||||||
Volt Switch | Special | 70 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Volt Tackle | Physical | 120 | 100% | 15 (max 24) |
|
The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. | |||||||
Wild Charge | Physical | 90 | 100% | 15 (max 24) |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
Zap Cannon | Special | 120 | 50% | 5 (max 8) |
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Exclusive Abilities[]
Note: This list does not include Signature Abilities
Ability | Description | Bearers |
---|---|---|
Static | Contact with the Pokémon may cause paralysis. | |
Volt Absorb | Restores HP if hit by an Electric-type move. |