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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Nuclear

The Fighting type is one of the nineteen types.

Battle properties[]

Offensive Fighting Defensive
Power Types   Power Types
Dark
Ice
Normal
Rock
Steel
Nuclear
½× Bug
Dark
Rock
½× Bug
Flying
Poison
Psychic
Fairy
Flying
Psychic
Fairy
Nuclear
Ghost None


Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.

Pokémon[]

There are currently 17 Fighting-type Pokémon, which is 8.5% of all Pokémon.

Pure Fighting-type Pokémon[]

Dex # Pokémon Type
#032 Mankey Mankey
Fighting Fighting
#033 Primeape Primeape
Fighting Fighting
#034 Empirilla Empirilla
Fighting Fighting

Half Fighting-type Pokémon[]

Primary Fighting-type Pokémon[]

Dex # Pokémon Type
#164 Jungore Jungore
Fighting Rock
#165 Majungold Majungold
Fighting Rock

Secondary Fighting-type Pokémon[]

Dex # Pokémon Type
#060 Baashaun Baashaun
Dark Fighting
#061 Baaschaf Baaschaf
Dark Fighting
#062 Baariette Baariette
Dark Fighting
#067 Lunapup Lunapup
Ground Fighting
#068 Herolune Herolune
Ground Fighting
#126 Jackdeary Jackdeary
Fairy Fighting
#127 Winotinger Winotinger
Fairy Fighting
#146 Luchabra Luchabra
Poison Fighting
#160 Swabone Swabone
Ghost Fighting
#161 Skelerogue Skelerogue
Ghost Fighting
#162 Navighast Navighast
Ghost Fighting
#191 Garlikid Garlikid
Grass Fighting

Moves[]

Move Category Power Accuracy PP Target Description
Arm Thrust Physical 15 100% 20 (max 32)
   
   
Anyone
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere Special 80 % 20 (max 32)
   
   
Anyone
The user looses a blast of aura power from deep within its body. This move is certain to hit.
Brick Break Physical 75 100% 15 (max 24)
   
   
Anyone
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bulk Up Status % 20 (max 32)
   
   
Self
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Close Combat Physical 120 100% 5 (max 8)
   
   
Anyone
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp.Def.
Counter Physical 100% 20 (max 32)
   
   
Self
A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop Physical 100 80% 5 (max 8)
   
   
Anyone
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect Status % 5 (max 8)
   
   
Self
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick Physical 35 100% 30 (max 48)
   
   
Anyone
The target is quickly kicked twice in succession using both feet.
Drain Punch Physical 75 100% 10 (max 16)
   
   
Anyone
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch Physical 100 50% 5 (max 8)
   
   
Anyone
The user punches the target with full, concentrated power. It confuses the target if it hits.
Final Gambit Special 100% 5 (max 8)
   
   
Anyone
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Focus Blast Special 120 70% 5 (max 8)
   
   
Anyone
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
Focus Punch Physical 150 100% 20 (max 32)
   
   
Anyone
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Force Palm Physical 60 100% 10 (max 16)
   
   
Anyone
The target is attacked with a shock wave. This may also leave the target with paralysis.
Golden Fist Physical 70 100% 20 (max 32)
   
   
Anyone
The user slugs the opponent with a fist made of solid gold. Scatters coins which can be picked up after the battle.
Hammer Arm Physical 100 90% 10 (max 16)
   
   
Anyone
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
High Jump Kick Physical 130 90% 10 (max 16)
   
   
Anyone
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Karate Chop Physical 50 100% 25 (max 40)
   
   
Anyone
The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick Physical Varies 100% 20 (max 32)
   
   
Anyone
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep Physical 65 100% 20 (max 32)
   
   
Anyone
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mach Punch Physical 40 100% 30 (max 48)
   
   
Anyone
The user throws a punch at blinding speed. This move always goes first.
Mat Block Status % 10 (max 16)
   
   
All allies
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Quick Guard Status % 15 (max 24)
   
   
All allies
The user protects itself and its allies from priority moves.
Revenge Physical 60 100% 10 (max 16)
   
   
Anyone
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal Physical Varies 100% 15 (max 24)
   
   
Anyone
An all-out attack that becomes more powerful the less HP the user has.
Rock Smash Physical 40 100% 15 (max 24)
   
   
Anyone
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
Rolling Kick Physical 60 85% 15 (max 24)
   
   
Anyone
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Seismic Toss Physical 100% 20 (max 32)
   
   
Anyone
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut Physical 85 90% 15 (max 24)
   
   
Anyone
The user attacks the target with an uppercut thrown skyward with force.
Storm Throw Physical 60 100% 10 (max 16)
   
   
Anyone
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission Physical 80 80% 25 (max 40)
   
   
Anyone
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Superpower Physical 120 100% 5 (max 8)
   
   
Anyone
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Vital Throw Physical 70 % 10 (max 16)
   
   
Anyone
The user attacks last. In return, this throw move never misses.

Trivia[]

  • Fighting and Bug are the only two types that resist each other
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