The Fighting type is one of the nineteen types.
Battle properties [ ]
Offensive
Defensive
Power
Types
Power
Types
2×
½×
½×
2×
0×
0×
None
Note: Although Fighting-type attacks normally have no effect on Ghost -type Pokémon, the moves Foresight and Odor Sleuth , as well as the Ability Scrappy , allow both Normal -type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.
Pokémon [ ]
There are currently 17 Fighting-type Pokémon, which is 8.5% of all Pokémon.
Pure Fighting-type Pokémon [ ]
Half Fighting-type Pokémon [ ]
Primary Fighting-type Pokémon [ ]
Secondary Fighting-type Pokémon [ ]
Moves [ ]
Move
Category
Power
Accuracy
PP
Target
Description
Arm Thrust
Physical
015 15
100 100 %
20 20 (max 32)
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere
Special
080 80
000 — %
20 20 (max 32)
The user looses a blast of aura power from deep within its body. This move is certain to hit.
Brick Break
Physical
075 75
100 100 %
15 15 (max 24)
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bulk Up
Status
000 —
000 — %
20 20 (max 32)
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Close Combat
Physical
120 120
100 100 %
05 5 (max 8)
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp.Def.
Counter
Physical
000 —
100 100 %
20 20 (max 32)
A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop
Physical
100 100
080 80 %
05 5 (max 8)
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect
Status
000 —
000 — %
05 5 (max 8)
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick
Physical
035 35
100 100 %
30 30 (max 48)
The target is quickly kicked twice in succession using both feet.
Drain Punch
Physical
075 75
100 100 %
10 10 (max 16)
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch
Physical
100 100
050 50 %
05 5 (max 8)
The user punches the target with full, concentrated power. It confuses the target if it hits.
Final Gambit
Special
000 —
100 100 %
05 5 (max 8)
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Focus Blast
Special
120 120
070 70 %
05 5 (max 8)
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
Focus Punch
Physical
150 150
100 100 %
20 20 (max 32)
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Force Palm
Physical
060 60
100 100 %
10 10 (max 16)
The target is attacked with a shock wave. This may also leave the target with paralysis.
Golden Fist
Physical
070 70
100 100 %
20 20 (max 32)
The user slugs the opponent with a fist made of solid gold. Scatters coins which can be picked up after the battle.
Hammer Arm
Physical
100 100
090 90 %
10 10 (max 16)
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
High Jump Kick
Physical
130 130
090 90 %
10 10 (max 16)
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Karate Chop
Physical
050 50
100 100 %
25 25 (max 40)
The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick
Physical
Varies Varies
100 100 %
20 20 (max 32)
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep
Physical
065 65
100 100 %
20 20 (max 32)
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mach Punch
Physical
040 40
100 100 %
30 30 (max 48)
The user throws a punch at blinding speed. This move always goes first.
Mat Block
Status
000 —
000 — %
10 10 (max 16)
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Quick Guard
Status
000 —
000 — %
15 15 (max 24)
The user protects itself and its allies from priority moves.
Revenge
Physical
060 60
100 100 %
10 10 (max 16)
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal
Physical
Varies Varies
100 100 %
15 15 (max 24)
An all-out attack that becomes more powerful the less HP the user has.
Rock Smash
Physical
040 40
100 100 %
15 15 (max 24)
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
Rolling Kick
Physical
060 60
085 85 %
15 15 (max 24)
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Seismic Toss
Physical
000 —
100 100 %
20 20 (max 32)
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut
Physical
085 85
090 90 %
15 15 (max 24)
The user attacks the target with an uppercut thrown skyward with force.
Storm Throw
Physical
060 60
100 100 %
10 10 (max 16)
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission
Physical
080 80
080 80 %
25 25 (max 40)
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Superpower
Physical
120 120
100 100 %
05 5 (max 8)
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Vital Throw
Physical
070 70
000 — %
10 10 (max 16)
The user attacks last. In return, this throw move never misses.
Trivia [ ]
Fighting and Bug are the only two types that resist each other