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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Nuclear

The Ghost type is one of the nineteen types.

Battle properties

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
Nuclear
½× Bug
Poison
½× Dark Dark
Ghost
Nuclear
Normal Fighting
Normal


Ghost-type Pokémon are immune to effects that would prevent escape, such as Mean Look, Arena Trap, or partially trapping moves. (though the damage taken by said moves is not negated)

Pokémon

There are 11 Ghost-type Pokémon, which is 5.5% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Ghost-type Pokémon

Dex no. Pokémon Type
#092 Misdreavus Misdreavus
Ghost Ghost
#093 Mismagius Mismagius
Ghost Ghost
#147 Linkite Linkite
Ghost Ghost

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

Dex no. Pokémon Type
#144 Antarki Antarki
Ghost Fire
#148 Chainite Chainite
Ghost Dark
#160 Swabone Swabone
Ghost Fighting
#161 Skelerogue Skelerogue
Ghost Fighting
#162 Navighast Navighast
Ghost Fighting
#199 Mutios Mutios
Ghost Water

Secondary Ghost-type Pokémon

Dex no. Pokémon Type
#077 Sableye Sableye
Dark Ghost
#143 Dramsama Dramsama
Psychic Ghost

Moves

Move Category Power Accuracy PP Target Description
Astonish Special 30 100% 20 (max 32)
   
   
Anyone
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray Status 100% 10 (max 16)
   
   
Anyone
The target is exposed to a sinister ray that triggers confusion.
Curse Status % 10 (max 16)
   
   
Self
A move that works differently for the Ghost type than for all other types.
Destiny Bond Status % 5 (max 8)
   
   
Self
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Grudge Status % 5 (max 8)
   
   
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Hex Special 65 100% 10 (max 16)
   
   
Anyone
This relentless attack does massive damage to a target affected by status conditions.
Lick Physical 30 100% 30 (max 48)
   
   
Anyone
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Night Shade Special Varies 100% 15 (max 24)
   
   
Anyone
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Nightmare Status 100% 15 (max 24)
   
   
Anyone
A sleeping target sees a nightmare that inflicts some damage every turn.
Ominous Wind Special 60 100% 5 (max 8)
   
   
Anyone
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Phantom Force Physical 90 100% 10 (max 16)
   
   
Anyone
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Shadow Ball Special 80 100% 15 (max 24)
   
   
Anyone
The user hurls a shadow blob at the target. It may also lower the target's Sp. Def stat.
Shadow Claw Physical 70 100% 15 (max 24)
   
   
Anyone
The user slashes with sharp claws made of shadows. It has a high critical-hit ratio.
Shadow Punch Physical 60 % 20 (max 32)
   
   
Anyone
The user throws a punch from the shadows. This attack never misses.
Shadow Sneak Physical 40 100% 30 (max 48)
   
   
Anyone
The user extends its shadow and attacks the target from behind. This move always goes first.
Spite Status 100% 10 (max 16)
   
   
Anyone
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Exclusive Abilities

Note: This list does not include Signature Abilities

Ability Description Bearers

Trivia