Type  Psychic
Category  Status
Accuracy  —%
PP  5 (max. 8)
Priority  {{{priority}}}
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
Affects all Pokémon on the field

Gravity is an status-effecting Psychic-type move, lasting for 5 turns.

Gravity increases the accuracy of all Pokémon in battle by 5/3. All Pokémon lose their immunity to Ground-type moves due to Flying typing, Air Balloon, Levitate or the effects of Magnet Rise or Telekinesis.

Grounded Pokémon are now also vulnerable to Arena Trap and entry hazards; Poison-type Pokémon that are usually airborne will remove Toxic Spikes when switched in during the effects of Gravity. Grounded Pokémon also become affected by Electric, Grassy, Misty and Sticky Terrain.

If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, the move is canceled immediately. Gravity prevents Bounce, Fly, Telekinesis, Jump Kick, High Jump Kick and Splash from being used.

As of 1.0.4, it can be taught by the Debuff Move Tutor of Tsukinami Village Hotel for four Green Shards. Prior to 1.0.4, Gravity may be learned from the Ultimate Move Tutor in Tsukinami Village at the cost of four of each type of shard.

Pokémon that learn Gravity

By leveling up

Dex no. Pokémon Type Level
#054 Icon054 Comite Rock Unknown 28
#055 Icon055 Cometeor Rock Psychic 28
#056 Icon056 Astronite Rock Psychic 28

By tutor

Dex no. Pokémon Type
#054 Icon054 Comite
Rock Rock
#055 Icon055 Cometeor
Rock Psychic
#056 Icon056 Astronite
Rock Psychic
#097 Icon097 S51
Psychic Steel
#098 Icon098 S51-A
Psychic Steel
#100 Icon100 Paraboom
Normal Psychic
#142 Icon142 Masking
Psychic Psychic
#143 Icon143 Dramsama
Psychic Ghost
#144 Icon144 Antarki
Ghost Fire
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