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Chyinmunk #007: Chyinmunk
Pokémon
#009: Birbie Birbie
Click to see all images of Kinetmunk
Kinetmunk
Chipmunk Pokémon
#008
008Popkas
Type
Normal Electric
Kinetmunk
Normal Nuclear
Nuclear Kinetmunk
Unknown
Abilities
Run Away or Pickup
Hidden Ability
Quick Feet
Gender ratio
50% male, 50% female
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
3840 steps*
Height
1.1 m 3'7.2"
m
Weight
20.1 kg 44.3 lbs
{{{weight2-kg}}} kg
Base experience yield
145
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
1
Speed
Nuclear
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Pokédex color
Yellow
Base friendship
70


Kinetmunk (Kin-NET-monk) is a dual-type Normal/Electric Pokémon.

It evolves from Chyinmunk starting from level 14.

Pokédex entry

Pokédex entry
Kinetmunk digs intricate tunnels that can stretch for miles underground. They use small electrical pulses to relax their muscles, allowing them to run faster.

Biology

Physiology

Kinetmunk is a quadrupedal rodent Pokémon. Its fur is yellow with blue markings. Its tail is blue and in a zigzag shape. It has buck teeth and a goofy expression.

Special abilities

Kinetmunk can gather static electricity when they run and discharge it to temporarily stun an opponent. They can also dig tunnels with surprising speed.

Behavior

Kinetmunk are cowardly Pokémon who would rather run than fight. However, they are easily raised by even beginner trainers, and this, in addition to their relative harmlessness, makes them a common Pokémon for novices.

Habitat

Kinetmunk live in communal tunnels underground, with many others of their kind. The more that gather together in one place, the greater the static buildup. Lightning often strikes the mounds where they make their homes.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Nuclear Plant Epsilon(Nuclear)
Fossil
Rare Route 2,Route 4,Route 5
Poké Radar
Buy
One Buyable from Beachside Resort and Casino for 5500Bag 500 Coins Sprite

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 45
45 - 106 85 - 207
Defense: 70
67 - 134 130 - 262
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 70
67 - 134 130 - 262
Speed: 90
85 - 156 166 - 306
Total: 415   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Normal Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Nuclear Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By Leveling Up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Growl Normal Status 100% 40
1 Tackle Normal Physical 50 100% 35
6 Charge Electric Status —% 20
13 Thunder Shock Electric Special 40 100% 30
18 Quick Attack Normal Physical 40 100% 30
22 Spark Electric Physical 65 100% 20
24 Double Team Normal Status —% 15
28 Bite Dark Physical 60 100% 25
34 Hyper Fang Normal Physical 80 90% 15
40 Discharge Electric Special 80 100% 15
46 Super Fang Normal Physical Varies 90% 10
52 Agility Psychic Status —% 30
  • Bold moves get STAB when used by Kinetmunk
  • Italic moves get STAB only when used by an evolution of Kinetmunk
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMGrass TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMElectric TM34 Shock Wave Electric Special 06060 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM97 Super Fang Normal Physical 0000Varies 090}}90% 10
TMNormal TM98 Last Resort Normal Physical 140140 100}}100% 5
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold moves get STAB when used by Kinetmunk
  • Italic moves get STAB only when used by an evolution of Kinetmunk
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Red Shard4
Covet Normal Physical 60 100% 25 Red Shard4
Crunch Dark Physical 80 100% 15 Red Shard4 /PokémonDollar5000
Helping Hand Normal Status —% 20 Yellow Shard4 /PokémonDollar0
Hyper Voice Normal Special 90 100% 10 Blue Shard4
Nasty Plot Dark Status —% 10 Yellow Shard4 /PokémonDollar0
Super Fang Normal Physical 90% 10 PokémonDollar5000
Thunder Fang Electric Physical 65 95% 15 Red Shard4 /PokémonDollar5000
Trick Psychic Status 100% 10 Yellow Shard4
Uproar Normal Special 90 100% 10 Blue Shard4
  • Bold movea get STAB when used by Kinetmunk
  • Italic movea get STAB only when used by an evolution of Kinetmunk
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
EeveePufluff Baton Pass Normal Status —% 40
FelengOwtenJerboltaEeveePufluffMinicorn Charm Fairy Status 100% 20
Feleng Encore Normal Status 100% 5
DunsparceMankeyEkansParaudioUmbreonChupacho Screech Normal Status 85% 40
N/A Volt Tackle Electric Physical 120 100% 15
KinetmunkEkansTancoonMinyanFlagerEevee
RatsyJungoreSheebit
Bite Dark Physical 60 100% 25
EkansTancoonFloatzelChimicalRatsyJungore Crunch Dark Physical 80 100% 15
Jerbolta Nuzzle Electric Physical 20 100% 20
  • Moves marked with an asterisk (*) must be chain bred to Kinetmunk
  • Bold moves get STAB when used by Kinetmunk
  • Italic moves get STAB only when used by an evolution of Kinetmunk
  • (Breeding moves cannot be re-learned by the Move Expert upon evolving)

By Nuclear Form

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Nuclear Plant Epsilon
Evolve Nuclear Chyinmunk
Gamma Ray Nuclear Special 40 100% 30
  • Bold moves get STAB when used by Kinetmunk
  • Italic moves get STAB only when used by an evolution of Kinetmunk
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.
  • Only Nuclear Kinetmunk learns Nuclear moves and gets STAB from them.

Evolution

007
Unevolved
Chyinmunk
 Normal 
Rare Candy
Level 14

008
First evolution
Kinetmunk
 Normal  Electric 


Sprites

Front Back
GenderM 008 008b
Front shiny Back shiny
GenderM 008s 008sb
Egg sprite

Nuclear Form

Front Back
GenderM 008 1 008b 1
Front shiny Back shiny
GenderM 008s 1 008sb 1
Egg sprite

Gallery

Trivia

  • Chyinmunk and Kinetmunk's sprites were both made by Riceeman.

Design origin

Kinetmunk is based on a chipmunk.

Name origin

Kinetmunk is a combination of kinetic and chipmunk.

In other languages

Language Name
England Flag English fillertextKinetmunkfillertext
France Flag French fillertextTaminétique (Tami + Cinétique)fillertext


Chyinmunk #007: Chyinmunk
Pokémon
#009: Birbie Birbie
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