Pokémon Uranium Wiki
Magnet Rise
Type  Electric
Category  Status
Accuracy  —%
PP  10 (max. 16)
Priority  {{{priority}}}
The user levitates using electrically generated magnetism for five turns.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
Affects the user

Magnet Rise is a Electric-type move.

As of 1.0.4, it can be taught by the Buff Move Tutor of Tsukinami Village Hotel for four Yellow Shards. As of 1.0.3, Magnet Rise could be taught by the Ultimate Move Tutor of Tsukinami Village for four of each shard. Prior to 1.0.3, it could be taught by an old man in Nowtoch City provided you have at least 4 gym badges.


Magnet Rise grants an immunity to Ground-type moves to the user for 5 turns.

Magnet Rise can be transferred by Baton Pass: the Pokémon entering the field will be immune to the effects of Spikes and Toxic Spikes, and unaffected by Arena Trap.
Magnet Rise is completely negated by Gravity, Smack Down and Ingrain.

Pokémon that learn Magnet Rise

By leveling up

Dex # Pokémon Type Level
#005 Eletux Eletux Water Electric 25
#006 Electruxo Electruxo Water Electric 25
#055 Cometeor Cometeor Rock Psychic 28
#056 Astronite Astronite Rock Psychic 28
#089 Gellin Gellin Grass Electric 1

Via Move Tutor

Dex # Pokémon Type
#005 Eletux Eletux
Water Electric
#006 Electruxo Electruxo
Water Electric
#054 Comite Comite
Rock Rock
#055 Cometeor Cometeor
Rock Psychic
#056 Astronite Astronite
Rock Psychic
#057 Mareep Mareep
Electric Electric
#058 Flaaffy Flaaffy
Electric Electric
#059 Ampharos Ampharos
Electric Electric
#097 S51 S51
Psychic Steel
#098 S51-A S51-A
Psychic Steel
#131 Jolteon Jolteon
Electric Electric
#166 Hagoop Hagoop
Poison Electric
#167 Haagross Haagross
Poison Electric
#179 Praseopunk Praseopunk
Psychic Electric
#180 Neopunk Neopunk
Psychic Electric
#184 Volchik Volchik
Electric Flying
#185 Voltasu Voltasu
Electric Flying
#186 Yatagaryu Yatagaryu
Electric Dragon