Magnet Rise | ||||||||||||||
Stats
| ||||||||||||||
Target
| ||||||||||||||
|
Magnet Rise is a Electric-type move.
As of 1.0.4, it can be taught by the Buff Move Tutor of Tsukinami Village Hotel for four Yellow Shards. As of 1.0.3, Magnet Rise could be taught by the Ultimate Move Tutor of Tsukinami Village for four of each shard. Prior to 1.0.3, it could be taught by an old man in Nowtoch City provided you have at least 4 gym badges.
Effect[]
Magnet Rise grants an immunity to Ground-type moves to the user for 5 turns.
Magnet Rise can be transferred by Baton Pass: the Pokémon entering the field will be immune to the effects of Spikes and Toxic Spikes, and unaffected by Arena Trap.
Magnet Rise is completely negated by Gravity, Smack Down and Ingrain.
Pokémon that learn Magnet Rise[]
By leveling up[]
Dex # | Pokémon | Type | Level | |||
---|---|---|---|---|---|---|
#005 | Eletux | Water | Electric | 25 | ||
#006 | Electruxo | Water | Electric | 25 | ||
#055 | Cometeor | Rock | Psychic | 28 | ||
#056 | Astronite | Rock | Psychic | 28 | ||
#089 | Gellin | Grass | Electric | 1 |
Via Move Tutor[]
Dex # | Pokémon | Type | ||
---|---|---|---|---|
#005 | Eletux |
Water | Electric | |
#006 | Electruxo |
Water | Electric | |
#054 | Comite |
Rock | ||
#055 | Cometeor |
Rock | Psychic | |
#056 | Astronite |
Rock | Psychic | |
#057 | Mareep |
Electric | ||
#058 | Flaaffy |
Electric | ||
#059 | Ampharos |
Electric | ||
#097 | S51 |
Psychic | Steel | |
#098 | S51-A |
Psychic | Steel | |
#131 | Jolteon |
Electric | ||
#166 | Hagoop |
Poison | Electric | |
#167 | Haagross |
Poison | Electric | |
#179 | Praseopunk |
Psychic | Electric | |
#180 | Neopunk |
Psychic | Electric | |
#184 | Volchik |
Electric | Flying | |
#185 | Voltasu |
Electric | Flying | |
#186 | Yatagaryu |
Electric | Dragon |