New Abilities
Ability | Description | Bearers |
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Acceleration | Speed based attacks do more damage. | |
Atomizate | Normal-type moves become Nuclear-type moves.
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Blood Lust | Restores HP by 1/6 of the damage dealt. | |
Chernobyl | Summons a Nuclear Fallout. | |
Deep Freeze | Contact with the Pokémon may freeze the attacker.
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Disenchant | Immunity to Fairy-type moves | |
Elementalist | Powers up Fire, Electric, and Water-type moves.
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Energizate | Normal-type moves become Electric-type moves.
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Geiger Sense | Raises Sp. Attack and Attack when a Nuclear-type is in the field. | |
Infuriate | Raises Attack when hit by a physical move. | |
Lazy | Starts battle sleeping. | |
Lead Skin | Gives full immunity to all Nuclear type moves. | |
Petrify | Lowers the opposing Pokémon's Speed stat. | |
Quick Charge | When this Pokémon enters battle, it always moves first. | |
Rebuild | Restores HP when not damaged on turn. | |
Sharp Coral | Doubles Attack and Special Attack, but halves Defense and Special Defense. | |
Sound Boost | Sound based moves do more damage. | |
Stormbringer | Summons a thunderstorm when it enters battle. |
New Moves
Move | Type | Category | Power | Accuracy | PP | Target | Description | Learners | |||||||
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Laser Pulse | Normal | Special | 90 | 100% | 20 (max 32) |
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Hits randomly as a Fire, Electric, or Ice-type move. Affected by Mega Launcher. |
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Infernal Blade | Fire | Physical | 90 | 95% | 10 (max 16) |
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The user slashes the foe with cursed fire, hits Fairy-type for super effective damage and may also burn. |
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Flame Impact | Fire | Physical | 65 | 100% | 15 (max 24) |
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+2 Priority |
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Caustic Breath | Dragon | Special | 60 | 100% | 10 (max 16) |
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The user damages the opposing Pokémon and lowers its defense and special defense. | See move page
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Golden Fist | Fighting | Physical | 90 | 100% | 20 (max 32) |
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Scatters coins equal to five times the user's level each time. |
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Coral Break | Water | Special | 80 | 95% | 15 (max 24) |
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The user creates waves in the water to attack the target. This move does physical damage. | See move page
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Ocean's Wrath | Water | Special | 90 | 100% | 20 (max 32) |
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Traps the enemy and damages for 3-5 turns |
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Sky Fall | Flying | Special | 85 | 100% | 15 (max 24) |
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The user pressurizes the air around the target, crushing it. It may leave the target with paralysis. |
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Sticky Terrain | Poison | Status | — | —% | 10 (max 16) |
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The user makes the ground all slimy and gooey for five turns. Priority attacks won't work. |
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Subduction | Ground | Physical | 140 | 90% | 5 (max 8) |
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The user creates a massive earthquake that causes the land underneath the foe to rise up and crash down, inflicting damage. |
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Instant Crush | Psychic | Special | 60 | —% | 10 (max 16) |
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Before the foe has time to react, the user clenches a fist around the target, severely crushing it. |
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Get Lucky | Psychic | Status | — | —% | 5 (max 8) |
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Upon execution, this raises the critical hit ratio of the user's subsequent moves. |
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Gemstone Glimmer | Rock | Special | 75 | 95% | 0 (max 0) |
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25% chance to lower the foe's accuracy. |
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Sudden Strike | Dark | Physical | 40 | 100% | 30 (max 48) |
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The user attacks the target in a sudden. |
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Drain Life | Dark | Physical | 75 | 100% | 10 (max 16) |
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The user drains the foe's energy with its fangs. The user's HP is restored by half the damage inflicted. |
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Metal Whip | Steel | Physical | 50 | 90% | 10 (max 16) |
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A whip made of sharp steel used to hurt and hold the enemy. |
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Metal Cruncher | Steel | Physical | 120 | 85% | 5 (max 8) |
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High chance to decrease target's Defense. |
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Gamma Ray | Nuclear | Special | 40 | 100% | 30 (max 48) |
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The user fires a blast of nuclear radiation at the enemy. | See move page
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Half-Life | Nuclear | Special | — | 90% | 10 (max 16) |
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The user cuts the target´s HP in half. | See move page
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Nuclear Slash | Nuclear | Physical | 55 | 90% | 20 (max 32) |
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The target is attacked with a slash of claws or blades. Critical hits land more easily. | See move page
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Radioacid | Nuclear | Special | 60 | 100% | 15 (max 24) |
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The user shoots a powerful blast made of radioactive waste. It may cause a burn. | See move page
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Nuclear Waste | Nuclear | Status | — | 85% | 10 (max 16) |
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Spits toxic, radioactive sludge that badly poisons the foe. | See move page
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Fallout | Nuclear | Status | — | —% | 10 (max 16) |
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Summons a five-turn nuclear fallout to hurt all combatants except the Nuclear and Steel types every turn. |
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Atomic Punch | Nuclear | Physical | 80 | 95% | 15 (max 24) |
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A punch inbued with radiation, capable of infecting the enemy |
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Proton Beam | Nuclear | Special | 100 | 90% | 10 (max 16) |
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The user unleashes a powerful, radioactive blast on the enemy. However, it lowers the user's Special Attack by two stages. |
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Quantum Leap | Nuclear | Physical | 100 | 100% | 5 (max 8) |
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The user vanishes in the first turn and attacks the foe with full power in the next turn. |
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Fission Burst | Nuclear | Physical | 150 | 100% | 5 (max 8) |
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The user explodes to inflict damage on those around it. The user faints upon using this move. |
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Expunge | Nuclear | Special | 110 | 70% | 5 (max 8) |
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Purges the foe of impurities, dealing extra damage to Nuclear types. |