Petal Dance inflicts damage over 2-3 turns. PP is deducted only on the turn Petal Dance is first called. Once called, even if the move misses, the user will only be able to use Petal Dance, and will not be able to switch out. After Petal Dance is finished, the user becomes confused.
If Petal Dance's duration is disrupted it will immediately end. It is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protected target, or a type immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Petal Dance, the user will still become confused.
In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.