Move
|
Category
|
Power
|
Accuracy
|
PP
|
Target
|
Description
|
Agility
|
Status
|
000—
|
000—%
|
3030 (max 48)
|
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
Amnesia
|
Status
|
000—
|
000—%
|
3030 (max 48)
|
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp.Def stat.
|
Barrier
|
Status
|
000—
|
000—%
|
2020 (max 32)
|
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
Calm Mind
|
Status
|
000—
|
000—%
|
2020 (max 32)
|
|
The user quietly focuses its mind and calms its spirit to raise its Sp.Atk and Sp.Def stats.
|
Confusion
|
Special
|
05050
|
100100%
|
2525 (max 40)
|
|
The target is hit by a weak telekinetic force. It may also leave the target confused.
|
Cosmic Power
|
Status
|
000—
|
000—%
|
2020 (max 32)
|
|
The user absorbs a mystical power from space to raise its Defense and Sp.Def stats.
|
Dream Eater
|
Special
|
100100
|
100100%
|
1515 (max 24)
|
|
The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP.
|
Extrasensory
|
Special
|
08080
|
100100%
|
2020 (max 32)
|
|
The user attacks with an odd, unseeable power. It may also make the target flinch.
|
Future Sight
|
Special
|
120120
|
100100%
|
1010 (max 16)
|
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
Get Lucky
|
Special
|
07070
|
100100%
|
055 (max 8)
|
|
The user locates the foe's weak spot and sends strong psychic waves to hit it. Raises critical chances.
|
Gravity
|
Status
|
000—
|
000—%
|
055 (max 8)
|
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
|
Guard Swap
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
|
Heal Block
|
Status
|
000—
|
000—%
|
1515 (max 24)
|
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
|
Heal Pulse
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
|
Hypnosis
|
Status
|
000—
|
06060%
|
2020 (max 32)
|
|
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
Imprison
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
If opposing Pokémon know any move also known by the user, they are prevented from using it.
|
Instant Crush
|
Special
|
06060
|
100100%
|
1010 (max 16)
|
|
The user compresses the foe with its psychic powers. This attack always goes first.
|
Light Screen
|
Status
|
000—
|
000—%
|
3030 (max 48)
|
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
Magic Coat
|
Status
|
000—
|
000—%
|
1515 (max 24)
|
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
|
Magic Room
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
|
Meditate
|
Status
|
000—
|
000—%
|
4040 (max 64)
|
|
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
Mirror Coat
|
Special
|
000—
|
100100%
|
2020 (max 32)
|
|
A retaliation move that counters any special attack, inflicting double the damage taken.
|
Power Swap
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
|
Psybeam
|
Special
|
06565
|
100100%
|
2020 (max 32)
|
|
The target is attacked with a peculiar ray. This may also leave the target confused.
|
Psychic
|
Special
|
09090
|
100100%
|
1010 (max 16)
|
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
|
Psycho Cut
|
Physical
|
07070
|
100100%
|
2020 (max 32)
|
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
Psycho Shift
|
Status
|
000—
|
100100%
|
1010 (max 16)
|
|
Using its psychic power of suggestion, the user transfers its status conditions to the target.
|
Psyshock
|
Special
|
08080
|
100100%
|
1010 (max 16)
|
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
Psystrike
|
Special
|
100100
|
100100%
|
1010 (max 16)
|
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
Psywave
|
Special
|
VariesVaries
|
100100%
|
1515 (max 24)
|
|
The target is attacked with an odd psychic wave. The attack varies in intensity.
|
Reflect
|
Status
|
000—
|
000—%
|
2020 (max 32)
|
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
Rest
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
|
Role Play
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user mimics the target completely, copying the target's natural Ability.
|
Skill Swap
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to exchange Abilities with the target.
|
Stored Power
|
Special
|
02020
|
100100%
|
1010 (max 16)
|
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
|
Synchronoise
|
Special
|
120120
|
100100%
|
1010 (max 16)
|
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
|
Telekinesis
|
Status
|
000—
|
000—%
|
1515 (max 24)
|
|
The user makes the target float with its psychic power. The target is easier to hit for three turns.
|
Teleport
|
Status
|
000—
|
000—%
|
1515 (max 24)
|
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
|
Trick
|
Status
|
000—
|
100100%
|
1010 (max 16)
|
|
The user catches the target off guard and swaps its held item with its own.
|
Trick Room
|
Status
|
000—
|
000—%
|
055 (max 8)
|
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
Wonder Room
|
Status
|
000—
|
000—%
|
1010 (max 16)
|
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
|
Zen Headbutt
|
Physical
|
08080
|
09090%
|
1515 (max 24)
|
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
|