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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Nuclear

The Psychic type is one of the nineteen types.

Battle properties[]

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
Nuclear
½× Fighting
Psychic
½× Psychic
Steel
Bug
Dark
Ghost
Nuclear
Dark None


Pokémon[]

There are 11 Psychic-type Pokémon, which is 7.28% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Psychic-type Pokémon[]

Dex # Pokémon Type
#133 Espeon Espeon
Psychic Psychic
#142 Masking Masking
Psychic Psychic

Half Psychic-type Pokémon[]

Primary Psychic-type Pokémon[]

Dex # Pokémon Type
#097 S51 S51
Psychic Steel
#098 S51-A S51-A
Psychic Steel
#143 Dramsama Dramsama
Psychic Ghost

Secondary Psychic-type Pokémon[]

Dex # Pokémon Type
#042 Brailip Brailip
Water Psychic
#043 Brainoar Brainoar
Water Psychic
#055 Cometeor Cometeor
Rock Psychic
#056 Astronite Astronite
Rock Psychic
#065 Costraw Costraw
Poison Psychic
#066 Trawpint Trawpint
Poison Psychic
#099 Paraudio Paraudio
Normal Psychic
#100 Paraboom Paraboom
Normal Psychic
#179 Praseopunk Praseopunk
Psychic Electric
#180 Neopunk Neopunk
Psychic Electric

Moves[]

Move Category Power Accuracy PP Target Description
Agility Status % 30 (max 48)
   
   
Self
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia Status % 30 (max 48)
   
   
Self
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp.Def stat.
Barrier Status % 20 (max 32)
   
   
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind Status % 20 (max 32)
   
   
Self
The user quietly focuses its mind and calms its spirit to raise its Sp.Atk and Sp.Def stats.
Confusion Special 50 100% 25 (max 40)
   
   
Anyone
The target is hit by a weak telekinetic force. It may also leave the target confused.
Cosmic Power Status % 20 (max 32)
   
   
Self
The user absorbs a mystical power from space to raise its Defense and Sp.Def stats.
Dream Eater Special 100 100% 15 (max 24)
   
   
Anyone
The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Extrasensory Special 80 100% 20 (max 32)
   
   
Anyone
The user attacks with an odd, unseeable power. It may also make the target flinch.
Future Sight Special 120 100% 10 (max 16)
   
   
Anyone
Two turns after this move is used, a hunk of psychic energy attacks the target.
Get Lucky Special 70 100% 5 (max 8)
   
   
Anyone
The user locates the foe's weak spot and sends strong psychic waves to hit it. Raises critical chances.
Gravity Status % 5 (max 8)
   
   
All Pokémon
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Guard Swap Status % 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Heal Block Status % 15 (max 24)
   
   
All foes
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Pulse Status % 10 (max 16)
   
   
Anyone
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Hypnosis Status 60% 20 (max 32)
   
   
Anyone
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison Status % 10 (max 16)
   
   
Self
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Instant Crush Special 60 100% 10 (max 16)
   
   
Anyone
The user compresses the foe with its psychic powers. This attack always goes first.
Light Screen Status % 30 (max 48)
   
   
All allies
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Coat Status % 15 (max 24)
   
   
Self
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magic Room Status % 10 (max 16)
   
   
All Pokémon
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Meditate Status % 40 (max 64)
   
   
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
Mirror Coat Special 100% 20 (max 32)
   
   
Self
A retaliation move that counters any special attack, inflicting double the damage taken.
Power Swap Status % 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Psybeam Special 65 100% 20 (max 32)
   
   
Anyone
The target is attacked with a peculiar ray. This may also leave the target confused.
Psychic Special 90 100% 10 (max 16)
   
   
Anyone
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psycho Cut Physical 70 100% 20 (max 32)
   
   
Anyone
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift Status 100% 10 (max 16)
   
   
Anyone
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshock Special 80 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Special 100 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave Special Varies 100% 15 (max 24)
   
   
Anyone
The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect Status % 20 (max 32)
   
   
Self
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest Status % 10 (max 16)
   
   
Self
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Role Play Status % 10 (max 16)
   
   
Anyone
The user mimics the target completely, copying the target's natural Ability.
Skill Swap Status % 10 (max 16)
   
   
Anyone
The user employs its psychic power to exchange Abilities with the target.
Stored Power Special 20 100% 10 (max 16)
   
   
Anyone
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Synchronoise Special 120 100% 10 (max 16)
   
   
All but user
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Telekinesis Status % 15 (max 24)
   
   
Anyone
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Status % 15 (max 24)
   
   
Self
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Trick Status 100% 10 (max 16)
   
   
Anyone
The user catches the target off guard and swaps its held item with its own.
Trick Room Status % 5 (max 8)
   
   
All Pokémon
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Status % 10 (max 16)
   
   
All Pokémon
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Physical 80 90% 15 (max 24)
   
   
Anyone
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Exclusive Abilities[]

Note: This list does not include Signature Abilities

Ability Description Bearers
Telepathy Anticipates an ally's attack and dodges it. BrailipBrainoarCostrawTrawpint

Trivia[]

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