Razor Wind is an offensive Normal-type move.
Razor Wind does nothing on the turn it is selected, other than saying "(Pokémon Name) whipped up a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed.
If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.
Razor Wind has an increased critical hit ratio.
If a Power Herb is held by the user, Razor Wind can be executed in one turn.
Razor Wind cannot be copied by Sketch on either turn of its use.
Pokémon that learn Razor Wind
By leveling up