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Run away does not allow the Pokémon to flee from Trainer battles.
 
Run away does not allow the Pokémon to flee from Trainer battles.
=== '''Outside of battle''' ===
 
Run Away has no effect outside of battle.
 
 
== Pokémon with Run Away ==
 
== Pokémon with Run Away ==
 
===Normal Ability===
 
===Normal Ability===
 
{{AbilityHeader|normal}}
 
{{AbilityHeader|normal}}
 
{{DexListEntry+|Chyinmunk}}
 
{{DexListEntry+|Chyinmunk}}
  +
{{DexListEntry+|Nuclear Chyinmunk}}
 
{{DexListEntry+|Kinetmunk}}
 
{{DexListEntry+|Kinetmunk}}
  +
{{DexListEntry+|Nuclear Kinetmunk}}
 
{{DexListEntry+|Dunsparce}}
 
{{DexListEntry+|Dunsparce}}
 
{{DexListEntry+|Tancoon}}
 
{{DexListEntry+|Tancoon}}
  +
{{DexListEntry+|Nuclear Tancoon}}
 
{{DexListEntry+|Eevee}}
 
{{DexListEntry+|Eevee}}
 
|}
 
|}

Revision as of 21:30, 30 April 2019

Enables a sure getaway from wild Pokémon.

Run Away is an ability introduced in Generation III. So far, 5 Pokémon have this ability.

Effect

In battle

Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move or ability that would normally prevent escape (e.g Mean Look, Bind, or Arena Trap). If one such move/ability has been used, a Pokémon with Run Away would still be unable to switch to another Pokémon.

Run away does not allow the Pokémon to flee from Trainer battles.

Pokémon with Run Away

Normal Ability

Dex # Pokémon Type
#007 Chyinmunk Chyinmunk
Normal Normal
#n007 Chyinmunk Chyinmunk
Nuclear
Normal Nuclear
#008 Kinetmunk Kinetmunk
Normal Electric
#n008 Kinetmunk Kinetmunk
Nuclear
Normal Nuclear
#022 Dunsparce Dunsparce
Normal Normal
#046 Tancoon Tancoon
Dark Normal
#n046 Tancoon Tancoon
Nuclear
Dark Nuclear
#129 Eevee Eevee
Normal Normal