No edit summary Tags: Visual edit apiedit |
(Updated with new information) |
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Run away does not allow the Pokémon to flee from Trainer battles. |
Run away does not allow the Pokémon to flee from Trainer battles. |
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− | === '''Outside of battle''' === |
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− | Run Away has no effect outside of battle. |
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== Pokémon with Run Away == |
== Pokémon with Run Away == |
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===Normal Ability=== |
===Normal Ability=== |
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{{AbilityHeader|normal}} |
{{AbilityHeader|normal}} |
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{{DexListEntry+|Chyinmunk}} |
{{DexListEntry+|Chyinmunk}} |
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+ | {{DexListEntry+|Nuclear Chyinmunk}} |
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{{DexListEntry+|Kinetmunk}} |
{{DexListEntry+|Kinetmunk}} |
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+ | {{DexListEntry+|Nuclear Kinetmunk}} |
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{{DexListEntry+|Dunsparce}} |
{{DexListEntry+|Dunsparce}} |
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{{DexListEntry+|Tancoon}} |
{{DexListEntry+|Tancoon}} |
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+ | {{DexListEntry+|Nuclear Tancoon}} |
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{{DexListEntry+|Eevee}} |
{{DexListEntry+|Eevee}} |
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Revision as of 21:30, 30 April 2019
Enables a sure getaway from wild Pokémon.
Run Away is an ability introduced in Generation III. So far, 5 Pokémon have this ability.
Effect
In battle
Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move or ability that would normally prevent escape (e.g Mean Look, Bind, or Arena Trap). If one such move/ability has been used, a Pokémon with Run Away would still be unable to switch to another Pokémon.
Run away does not allow the Pokémon to flee from Trainer battles.
Pokémon with Run Away
Normal Ability
Dex # | Pokémon | Type | ||
---|---|---|---|---|
#007 | Chyinmunk |
Normal | ||
#n007 | Chyinmunk Nuclear |
Normal | Nuclear | |
#008 | Kinetmunk |
Normal | Electric | |
#n008 | Kinetmunk Nuclear |
Normal | Nuclear | |
#022 | Dunsparce |
Normal | ||
#046 | Tancoon |
Dark | Normal | |
#n046 | Tancoon Nuclear |
Dark | Nuclear | |
#129 | Eevee |
Normal |