Frynai #118: Frynai
Pokémon
#120: Daikatuna Daikatuna
Click to see all images of Saidine
Saidine
Sai Pokémon
#119
119Popkas.png

119Popkas.png

Type
Water Steel
Unknown
Unknown
Abilities
Swift Swim or Inner Focus
Hidden Ability
Sheer Force
Gender ratio
50% male, 50% female
Catch rate
85 (11.1%)
Breeding
Egg group
Water 2
Hatch time
5120 steps*
Height
1.1 m 3'7.3"
m
Weight
14.1 kg 31.1 lbs
{{{weight2-kg}}} kg
Base experience yield
158
Leveling rate
Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
With fins
Footprint
File:F119.png
Pokédex color
Black
Base friendship
70
Cry


Saidine is a dual-type Water/Steel Pokémon.

It evolves from Frynai starting at level 36, and evolves into Daikatuna when exposed to a Water Stone.

Pokédex entry

Pokédex entry
They are the bane of many fishermen as their bladed tails often cut fishing lines. They can change direction rapidly in the water.

Biology

Physiology

Gender Differences

No differences.

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Route 4 (Super Rod), Route 12, Route 13, Route 14, Route 15
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 89
84 - 155 164 - 304
Defense: 55
54 - 117 103 - 229
Sp.Atk: 44
44 - 105 83 - 205
Sp.Def: 42
42 - 103 80 - 201
Speed: 91
86 - 157 168 - 309
Total: 396   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Growl Normal Status 100% 40
4 Quick Attack Normal Physical 40 100% 30
8 Water Gun Water Special 40 100% 25
11 Swords Dance Normal Status —% 30
15 Slash Normal Physical 70 100% 20
16 Metal Claw Steel Physical 50 95% 25
19 Aqua Jet Water Physical 40 100% 20
24 Swagger Normal Status 90% 15
28 Fury Swipes Normal Physical 18 80% 15
33 Aqua Tail Water Physical 90 90% 10
36 Feint Attack Dark Physical 60 —% 20
39 Iron Tail Steel Physical 100 75% 15
46 X-Scissor Bug Physical 80 100% 15
50 Iron Head Steel Physical 80 100% 15
52 Agility Psychic Status —% 30
59 Night Slash Dark Physical 70 100% 15
61 Hydro Pump Water Special 110 80% 5
  • A level of "Start" indicates a move that will be known by a Saidine obtained at level 1
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMWater.png TM03 Water Pulse Water Special 06060 100}}100% 20
TMPoison.png TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark.png TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal.png TM17 Protect Normal Status 0000 00—}}—% 10
TMWater.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal.png TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel.png TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMNormal.png TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal.png TM32 Double Team Normal Status 0000 00—}}—% 15
TMFlying.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMDark.png TM41 Torment Dark Status 0000 100}}100% 15
TMNormal.png TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic.png TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal.png TM45 Attract Normal Status 0000 100}}100% 15
TMDark.png TM46 Thief Dark Physical 06060 100}}100% 25
TMDark.png TM49 Snatch Dark Status 0000 00—}}—% 10
TMNormal.png TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater.png TM55 Brine Water Special 06565 100}}100% 10
TMDark.png TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal.png TM58 Endure Normal Status 0000 00—}}—% 10
TMGhost.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark.png TM66 Payback Dark Physical 05050 100}}100% 10
TMRock.png TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMSteel.png TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal.png TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMBug.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal.png TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal.png TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal.png TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMWater.png TM96 Coral Break Water Special 08080 095}}95% 15
TMWater.png HM03 Surf Water Special 09090 100}}100% 15
TMNormal.png HM04 Strength Normal Physical 08080 100}}100% 15
TMWater.png HM07 Waterfall Water Physical 08080 100}}100% 15
TMWater.png HM08 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Red Shard4
Foul Play Dark Physical 95 100% 15 Red Shard4
Iron Defense Steel Status —% 15 Yellow Shard4
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
N/A Aqua Ring Water Status —% 20
N/A Hone Claws Dark Status —% 15
N/A Razor Shell Water Physical 75 95% 10
N/A Scald Water Special 80 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Saidine
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

Evolution

118.png
Unevolved
Frynai
 Water  Steel 
Rare Candy
Level 36
119.png
First evolution
Saidine
 Water  Steel 
Water Stone
Water Stone
120.png
Second evolution
Daikatuna
 Water  Steel 


Sprites

Front Back
GenderM.png 119.png 119b.png
Front shiny Back shiny
GenderM.png 119s.png 119sb.png


Trivia

Design origin

Saidine is based off a sardine, a ninja, and a sai, a type of weapon used in Okinawa.

Name Origin

Saidine is a combination of sai (釵) and sardine.

Frynai #118: Frynai
Pokémon
#120: Daikatuna Daikatuna
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