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Fafninter #156: Fafninter
Pokémon
#158: Krilvolver Krilvolver
Click to see all images of Shrimputy
Shrimputy
Gunslinger Pokémon
#157
157Popkas
Type
Water Fire
Unknown
Unknown
Ability
Sniper
Gender ratio
50% male, 50% female
Catch rate
155 (20.3%)
Breeding
Egg groups
Water 1 and Water 3
Hatch time
4080 steps
Height
0.6 m 1'11.6"
m
Weight
11.5 kg 25.4 lbs
{{{weight2-kg}}} kg
Base experience yield
62
Leveling rate
Fluctuating
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Pokédex color
Blue
Base friendship
70


Shrimputy is a dual-type Water/Fire Pokémon.

It evolves into Krilvolver starting at level 38.

Pokédex Entry[]

Pokédex entry
It is able to fire a barrage of superheated blasts from its cannon. Despite its small size, it is a very capable predator.

Biology[]

Physiology[]

Special Abilities[]

Behavior[]

Habitat[]

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Route 14 (Seaweed & Coral Break)
Fossil
Rare
Poké Radar
Buy
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Yellow Shard, Blue Shard, Green Shard, or Red Shard (Patch 1.04)
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 43
103 - 150 196 - 290
Attack: 50
49 - 112 94 - 218
Defense: 65
63 - 128 121 - 251
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 35
36 - 95 67 - 185
Speed: 35
36 - 95 67 - 185
Total: 308   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None

Moves[]

By Level Up[]

By Leveling Up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bubble Water Special 40 100% 30
1 Water Sport Water Status —% 15
3 Focus Energy Normal Status —% 30
7 Smokescreen Normal Status 100% 20
13 Flame Burst Fire Special 70 100% 15
19 Lock-On Normal Status —% 5
24 Octazooka Water Special 65 85% 10
30 Lava Plume Fire Special 80 100% 15
36 Scald Water Special 80 100% 15
41 Flamethrower Fire Special 90 100% 15
46 Flash Cannon Steel Special 80 100% 10
51 Hydro Pump Water Special 110 80% 5
  • Bold moves get STAB when used by Shrimputy
  • Italic moves get STAB only when used by an evolution of Shrimputy
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMWater TM03 Water Pulse Water Special 06060 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMWater TM96 Coral Break Water Special 08080 095}}95% 15
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
TMWater HM07 Waterfall Water Physical 08080 100}}100% 15
TMWater HM08 Dive Water Physical 08080 100}}100% 10
  • Bold moves get STAB when used by Shrimputy
  • Italic moves get STAB only when used by an evolution of Shrimputy
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Block Normal Status —% 5 Green Shard4 /Pokémon_Dollar0
Fire Punch Fire Physical 75 100% 15 Red Shard4
Heat Wave Fire Special 95 90% 10 Blue Shard4
Helping Hand Normal Status —% 20 Yellow Shard4 /Pokémon_Dollar0
Iron Defense Steel Status —% 15 Yellow Shard4
Nasty Plot Dark Status —% 20 Yellow Shard4 /Pokémon_Dollar0
Signal Beam Bug Special 75 100% 15 Blue Shard4
  • Bold movea get STAB when used by Shrimputy
  • Italic movea get STAB only when used by an evolution of Shrimputy
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Breeding[]

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
EletuxBuizel Aqua Jet Water Physical 40 100% 20
Cocaran Bullet Seed Grass Physical 25 100% 30
Cocaran Crabhammer Water Physical 100 90% 10
N/A Soak Water Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred to Shrimputy
  • Bold moves get STAB when used by Shrimputy
  • Italic moves get STAB only when used by an evolution of Shrimputy
  • (Breeding moves cannot be re-learned by the Move Expert upon evolving)

Evolution[]

157
Unevolved
Shrimputy
 Water  Fire 
Rare Candy
Level 38

158
First evolution
Krilvolver
 Water  Fire 


Sprites[]

Front Back
GenderM 157 157b
Front shiny Back shiny
GenderM 157s 157sb
Egg sprite
157egg

Trivia[]

Prior to 1.2, Shrimputy used Corphish's cry.

it is the favorite food of Titanice when they migrate to tandor.

Design Origin[]

Krilvolver and Shrimputy are based on Alpheidae, commonly known as "pistol shrimp". They are known for snapping their claws hard enough to create a shock wave that can kill small fish.

Name Origin[]

Shrimputy comes from shrimp and deputy.

Gallery[]

Fafninter #156: Fafninter
Pokémon
#158: Krilvolver Krilvolver
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