Type  Ground
Category  Status
Accuracy  —%
PP  20 (max. 32)
Priority  {{{priority}}}
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
  • Does not make contact
  • Not affected by Protect
  • Affected by Magic Coat and Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
Affects all foes

Spikes is a Ground-type move that sets the Spikes entry hazard on the opponent's side. Up to three layers of Spikes can be set. Flying-type Pokémon and Pokémon with Levitate are not affected by Spikes. Spikes can be removed if a Pokémon on the afflicted side uses Rapid Spin or if a Pokémon on either side uses Defog.

As of 1.0.4, it can be taught by the Debuff Move Tutor of Tsukinami Village Hotel for four Green Shards. Prior to 1.0.4, it could be taught by the Ultimate Move Tutor in Tsukinami Village, at a cost of 4 shards of each color.

Spikes will do a varying percentage amount of damage to each Pokémon that switches in on that side depending on how many layers have been set:

Layers Damage (Max. HP)
1 12.5%
2 16.67%

Pokemon that learn Spikes

By leveling up

Pokémon Type Level
#018 Icon018 Grozard Ground Unknown 34
#019 Icon019 Terlard Ground Dragon 38
#181 Icon181 Sheebit Ground Unknown 19
#182 Icon182 Terrabbit Ground Unknown 19
#183 Icon183 Laissure Ground Unknown 19

By Breeding

Pokémon Type Father
#145 Icon145 Chupacho Poison Unknown Icon018Icon181
#146 Icon146 Luchabra Poison Fighting

Entry Hazards
SpikesStealth RockToxic SpikesSticky Web
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