Jackdeary #126: Jackdeary
Pokémon
#128: Duplicat Duplicat
Click to see all images of Winotinger
Winotinger
Chimerical Pokémon
#127
127Popkas.png

127Popkas.png

Type
Fairy Fighting
Unknown
Unknown
Abilities
Magic Guard or Inner Focus
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg groups
Fairy and Human-Like
Hatch time
5355 steps
Height
1.5 m 4'11.1"
m
Weight
31.5 kg 69.4 lbs
{{{weight2-kg}}} kg
Base experience yield
193
Leveling rate
Medium Fast
EV yield
Total: Expression error: Missing operand for +.
2
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F127.png
Pokédex color
Pink
Base friendship
70
Cry


Winotinger is a dual-type Fairy/Fighting Pokémon.

It evolves from Jackdeary when using a Carrot Wine on it.

Pokédex entry

Pokédex entry
It combines illusion and trickery with physical strength. Because it can only be seen by drunk people, it was considered an imaginary Pokémon until very recently.

Biology

Physiology

Special abilities

Behavior

Habitat

Winotinger is found mainly in the mountains, but is known to go into nearby towns and villages to mess with the minds of drunks.

Game locations

Availability
None Evolve Jackdeary
Common
Uncommon
Fossil
Rare
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 80
76 - 145 148 - 284
Defense: 85
81 - 150 157 - 295
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 85
81 - 150 157 - 295
Speed: 85
81 - 150 157 - 295
Total: 550   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Nuclear
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Nuclear
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Nuclear
None


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Quick Attack Normal Physical 40 100% 30
1 Foresight Normal Status —% 40
4 Baby-Doll Eyes Fairy Status 100% 30
8 Low Kick Fighting Physical 100% 20
11 Detect Fighting Status —% 5
15 Fairy Wind Fairy Special 40 100% 30
18 Double Team Normal Status —% 15
22 Feint Normal Physical 30 100% 10
25 Calm Mind Psychic Status —% 20
29 Confuse Ray Ghost Status 100% 10
32 Hi Jump Kick Fighting Physical 130 90% 10
36 Play Rough Fairy Physical 90 90% 10
39 Reversal Fighting Physical 100% 15
43 Misty Terrain Fairy Status —% 10
46 Aura Sphere Fighting Special 80 —% 20
50 Final Gambit Fighting Special 100% 5
54 Moonblast Fairy Special 95 100% 15
  • A level of "Start" indicates a move that will be known by a Winotinger obtained at level 1
  • Bold indicates a move that gets STAB when used by Winotinger
  • Italic indicates a move that gets STAB only when used by an evolution of Winotinger

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMFighting.png TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TMPsychic.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison.png TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark.png TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal.png TM17 Protect Normal Status 0000 00—}}—% 10
TMWater.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal.png TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel.png TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMElectric.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMNormal.png TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround.png TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal.png TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFlying.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMNormal.png TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic.png TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal.png TM45 Attract Normal Status 0000 100}}100% 15
TMFighting.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMNormal.png TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark.png TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMFighting.png TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMNormal.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMElectric.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal.png TM78 Captivate Normal Status 0000 100}}100% 20
TMDark.png TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMBug.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal.png TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal.png TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal.png TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMFairy.png TM94 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal.png TM98 Last Resort Normal Physical 140140 100}}100% 5
TMNormal.png TM99 Endeavor Normal Physical 0000 100}}100% 5
TMNormal.png HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting.png HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Winotinger
  • Italic indicates a move that gets STAB only when used by an evolution of Winotinger

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Block Normal Status —% 5 Green Shard4 /PokémonDollar.png0
Bounce Flying Physical 85 85% 5 Red Shard4
Covet Normal Physical 60 100% 25 Red Shard4
Feint Normal Physical 30 100% 10 Red Shard4 /PokémonDollar.png0
Knock Off Dark Physical 65 100% 20 Red Shard4
Low Kick Fighting Physical Varies 100% 20 Red Shard4
Nasty Plot Dark Status —% 20 Yellow Shard4 /PokémonDollar.png0
Role Play Psychic Status —% 10 Yellow Shard4 /PokémonDollar.png0
Trick Psychic Status 100% 10 Yellow Shard4
  • Bold indicates a move that gets STAB when used by Winotinger
  • Italic indicates a move that gets STAB only when used by an evolution of Winotinger

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Pufluff Baton Pass Normal Status —% 40
N/A Bullet Punch Steel Physical 40 100% 30
HeroluneMinyanAromatisseChupacho
AnderindSwaboneDevimp
Drain Punch Fighting Physical 70 100% 10
Luchabra Dynamic Punch Fighting Physical 100 50% 5
SableyePufluff Fake Out Normal Physical 40 100% 10
JerboltaHeroluneMinyanSableye
SwaboneDevimp
Fire Punch Fire Physical 75 100% 15
Lv Foresight Normal Status —% 40
N/A Guard Swap Psychic Status —% 10
JerboltaHeroluneMinyanSableye
PufluffSwabone
Ice Punch Ice Physical 75 100% 15
N/A Power Swap Psychic Status —% 10
N/A Psycho Cut Psychic Physical 70 100% 20
JerboltaMinyanSableyeCottonee
SpritzeeMinicornDevimp
Secret Power Normal Physical 70 100% 20
JerboltaHeroluneMinyanSableye
Swabone
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Winotinger
  • Bold indicates a move that gets STAB when used by Winotinger
  • Italic indicates a move that gets STAB only when used by an evolution of Winotinger

By Mystery Gift

By Mystery Gift
 Move   Type   Cat.   Pwr.   Acc.   PP 
Egg Bomb Normal Physical 100 75% 10
Softboiled Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Winotinger
  • Italic indicates a move that gets STAB only when used by an evolution of Winotinger

Evolution

126.png
Unevolved
Jackdeary
 Fairy  Fighting 
Carrot Wine
Carrot Wine

127.png
First evolution
Winotinger
 Fairy  Fighting 


Sprites

Front Back
GenderM.png 127.png 127b.png
Front shiny Back shiny
GenderM.png 127s.png 127sb.png


Easter Sprites

Front Back
127 3.png 127b 3.png

Shiny Prior to 1.2

Front Back
Old127.png Old127b.png

Trivia

  • Prior to 1.2.3, Winotinger used Medicham's cry.
  • Winotinger is the only Pokemon in the game whose catch rate is actually higher than its prior evolutionary form, despite Winotinger not possible to catch in the wild.
  • No other Pokemon has the same type combination as Winotinger and Jackdeary.

Design origin

Winotinger is based on the mythical animal called a Wolpertinger, which is made using taxidermy to attach claws, fangs, wings, etc. to the body of a rabbit.

Winotinger is almost certainly inspired by the 1950 movie Harvey, in which a man with a propensity to drink has an invisible 6' 3" rabbit or "pooka" that only he can see as his best friend. It could also be based on the Ometochtli from Aztec mythology, which could explain its alcoholic theme as well as the location of the region.

Name Origin

Winotinger comes from wino (a term for an alcoholic) and wolpertinger.

Jackdeary #126: Jackdeary
Pokémon
#128: Duplicat Duplicat
Community content is available under CC-BY-SA unless otherwise noted.