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Wonder Room
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Stats
Type  Psychic
Category  Status
Power  
Accuracy  —%
PP  10 (max. 16)
Priority  {{{priority}}}
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all Pokémon on the field

Wonder Room is a status Psychic-type move. It can be taught by the Buff Move Tutor in Tsukinami Village for four Yellow Shards.

Effect

Wonder Room swaps the original Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.

Pokémon that learn Wonder Room

Via Tutor

Dex no. Pokémon Type
#054 Comite Comite
Rock Rock
#055 Cometeor Cometeor
Rock Psychic
#056 Astronite Astronite
Rock Psychic
#065 Costraw Costraw
Poison Psychic
#066 Trawpint Trawpint
Poison Psychic
#077 Sableye Sableye
Dark Ghost
#092 Misdreavus Misdreavus
Ghost Ghost
#093 Mismagius Mismagius
Ghost Ghost
#097 S51 S51
Psychic Steel
#098 S51-A S51-A
Psychic Steel
#134 Umbreon Umbreon
Dark Dark
#142 Masking Masking
Psychic Psychic
#143 Dramsama Dramsama
Psychic Ghost
#179 Praseopunk Praseopunk
Psychic Electric
#180 Neopunk Neopunk
Psychic Electric
#197 Urayne Urayne
Nuclear Nuclear

By breeding

Dex no. Pokémon Type Father
#092 Misdreavus Misdreavus Ghost Unknown Masking
#093 Mismagius Mismagius Ghost Unknown
  • For clarity, only the lowest stage possible of every compatible evolutionary line are listed as fathers.
  • When Ratsy (Ratsy*) is listed as a father, it means that the move must be acquired via Sketch beforehand.
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