Wonder Room
Type  Psychic
Category  Status
Accuracy  —%
PP  10 (max. 16)
Priority  {{{priority}}}
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
Affects all Pokémon on the field

Wonder Room is a status Psychic-type move.

Wonder Room swaps the original Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.

It can be taught by the Buff Move Tutor in Tsukinami Village for four Yellow Shards.

Pokémon that learn Wonder Room

Via Tutor

Dex no. Pokémon Type
#054 Icon054 Comite
Rock Rock
#055 Icon055 Cometeor
Rock Psychic
#056 Icon056 Astronite
Rock Psychic
#065 Icon065 Costraw
Poison Psychic
#066 Icon066 Trawpint
Poison Psychic
#077 Icon077 Sableye
Dark Ghost
#092 Icon092 Misdreavus
Ghost Ghost
#093 Icon093 Mismagius
Ghost Ghost
#097 Icon097 S51
Psychic Steel
#098 Icon098 S51-A
Psychic Steel
#134 Icon134 Umbreon
Dark Dark
#142 Icon142 Masking
Psychic Psychic
#143 Icon143 Dramsama
Psychic Ghost
#179 Icon179 Praseopunk
Psychic Electric
#180 Icon180 Neopunk
Psychic Electric
#197 Icon197 Urayne
Nuclear Nuclear

By breeding

Pokémon Type Father
#092 Icon092 Misdreavus Ghost Unknown Icon142
#093 Icon093 Mismagius Ghost Unknown
  • For clarity, only the lowest stage possible of every compatible evolutionary line are listed as fathers.
  • When Ratsy (Icon139*) is listed as a father, it means that the move must be acquired via Sketch beforehand.
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