The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Does not make contact
Not affected by Protect
Not affected by Magic Coat
Not affected by Snatch Not affected by King's Rock
Affects all Pokémon on the field
Wonder Room is a status Psychic-type move. It can be taught by the Buff Move Tutor in Tsukinami Village for four Yellow Shards.
Wonder Room swaps the original Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to
Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.
Pokémon that learn Wonder Room
For clarity, only the lowest stage possible of every compatible evolutionary line are listed as fathers. When Ratsy ( *) is listed as a father, it means that the move must be acquired via Sketch beforehand.